Time Manipulation, Public Discourse, and Otome Video Games Otome visual novels video games Nonlinear Time Game Play Otome is a popular category of role-playing video games specifically designed for and played by female gamers. In Otome, players navigate f ...
It is notable a video game is providing a significant shared media experience for this historical moment. And because it is offering players "a schedule and sense of order" like you state, I think people will also look back on playing this game ...
Interesting that rewinding a game narrative and not having the ability to rewind it both build in-game empathy when implemented in smart/clever/timely ways. This game has been on my to-be-played list for some time. Your essay made me move it back to the t ...
Science fiction has always been a fantastic indicator of societal speculation and now it seems the films can't keep up with reality, or are actually now "more real than the real." I've heard several SFF content creators talking about t ...
I've always enjoyed television for its ability to play with narrative time in ways that bring audiences closer to its characters. This seems like a perfect case study for examining how and why this works so well. ...
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Video Games as Markers of Time
Empathy Building
SFF Content Creation
TV Time