Braden Timss
As contributor
As commenter
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Auteur prestige
Hi Casey. Thanks for the super well articulated discussion about manufacturing the auteur. I am so reminded of how little people care, or can afford to care for anyone but a select few names in a production when the credits come up while I'm in a the ... -
Absolutely swoony!
Wow. Thank you for sharing this story and interpretation, Maria, I found it to be just so touching and optimistic.I can imagine it would be simultaneously comforting and sort of discomforting to similarly, but separately work with a breakup as the materia ... -
Kefka-esque
I think that comparison is apt, Ashely. For example, I think you could maybe follow this logic to the point where you could call things like Half-Life 2- Episode 3, Spore (?), Duke Nukem Forever, and the promise of Star Citizen immaterial/strand games. Wh ... -
Borges!!
Nice find! I really need to read some Borges ASAP. I recently read Pedro Paramo by Juan Rulfo and The Invention of Morel by Adolfo Bioy Casares, his protege, as I understand it, and both experiences have me massively interested in Latin American magic ... -
re: mgsv and balancing kojima's style
Hi Claudius, I appreciate the concise look at Kojima's over-all style you've provided here. I have often wondered at the ways Metal Gear Solid games, either moment-to-moment or between whole sequels, can indulge in both cinematic bombast and me ... -
balancing kojima, cont...
I am with you, Claudius. I really appreciate the extent to which Kojima goes so that his themes are foregrounded in the story and gameplay. I think from that work we get to experience those cool diegetic moments that effect the story and the player. My fa ... -
Info and condensation
Woah! This piece was so thoughtful despite its tiny subject matter. Way to hone in on something to expand and make it deeply interesting, Drew. I am reminded of the companion application to MGS4, MGS4: The Database. This was a free download that tried to ... -
Totally haunted hallways and hardwood floors
Hey Ashley, I totally see what you mean here, P.T. really has been a phenomenon with surprising affects. My piece sees P.T. in a similar way that you and Gianni (comment above) seem to, but I am glad yours addresses the playable remakes and P.T.-like ... -
Perceptual access in games
Hey Gianni, this is a super interesting analysis. Perceptual access in/to games is something I am going to try and pay greater attention to moving forward, as I am sure there are many interesting things occurring in a lot of the games I play that I just d ... -
How to reconcile
Spot on questions, Gianni. Despite my provocating in my post, I am essentially in the same spot as you are. I doubt that the distance between immaterial and material games can be closed, and I am not so sure that it would necessarily be more interesting i ...