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How are public history and critical play projects being utilized to engage diverse communities in digital humanities?

Saturday, December 1, 2018
Curated by
D'An Knowles BallOld Dominion University

Advancing an Inclusive World through Fun and Play

By Krzysztof Rechowicz
Monday, December 17, 2018

Engaging Diverse Communities and Student Populations with Video Games: a Community College Perspective

By Mike Piero
Tuesday, December 18, 2018

Augmented reality games...still mostly about research

By Jamie Henthorn
Wednesday, December 19, 2018

Critical Media Literacy in Diverse Communities

By Alison Trope
Thursday, December 20, 2018

Experiments in Game-Based Pedagogy: Playful Approaches for the Media Production & Digital Humanities College Classroom

By Susana Ruiz
Thursday, January 17, 2019
{Queer|Digital}Texts

#DigiQueer: Social Dialogue on the Queer Potentials of Design

By Michael Anthony DeAnda CMejeur
Saturday, January 19, 2019

Engaging Players with Women's Protest History through Rosenstrasse

By Jessica Hammer
Monday, January 21, 2019
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